form·Z 5.0 includes a variety of new features and also incorporates version 4.5, which was only released to a group of beta testers and plugin developers. V. 4.5, first and foremost, offered the new API technology and script language of form·Z. During the beta testing effort, many features initially planned for v. 5.0 were also completed.This development led to the release of v. 5.0 simultaneously with v. 4.5.
form·Z 5.0 is the first native OS X version and represents the end of support for the classic MacOS operating system. It requires OS X 10.2 or later. It also supports Windows XP, 2000, NT, ME and 98. Windows 95 is no longer supported.
Application Programming Interface
and form·Z Script Language
The API technology and the script language of form·Z are both methods that invite the user to develop his or her own extensions to the program. This can be done either through a plugin that is developed outside of form·Z or through a script that is developed using form·Z's own editing environment.
A plugin is written in the C or C++ computer language and is compiled into a binary library. A script is written in the form·Z script language (FSL), which is a simplified version of the C language. It is intended for a novice programmer who may get started with adding extensions to form·Z without having to set up a complete C or C++ based development environment. Once a script has been written, it is generally fairly straightforward to convert the FSL code of the script to real C or C++ code for use in a plugin.
The form·Z API provides access to much of the form·Z functionality including modeling operations, interface elements, data access, memory management and math functions. The API supports nine types of extensions: custom attributes, file translators, object types, renderers, commands, palettes, RenderZone shaders, tools, and utilities. All of these are available for plugin development. The latter five are also available for scripts. The API includes over 3,000 functions which are explained through an HTML based on line documentation and a PDF based developer guide. The form·Z 5.0 package contains a number of ready to run examples for scripts and plugins that are expected to prove valuable as learning resources. auto.des.sys expects that savvy users will take full advantage of the plug-in and scripting capabilities to add their unique personal enhancements to the power of form·Z.
• The functionality of the Paste From Modeling... and Paste From Drafting commands in the Edit menu have been expanded and the ability to transfer information directly from one window to another (without going through the clipboard) is now provided, through a newly introduced list of windows where selections can be made.
• The Select By... item of the Edit menu has been extended with more categories for selection, the ability to define multiple selection sets, and the ability to save the selection criteria with a project.
• The font support in form·Z has been improved and is now more compatible with the font control supported by third party software and the operating systems. This has affected the Project: Fonts options set in the Preferences dialog invoked from the Edit menu.
• OpenGL renderings that are produced by the
Interactive Shaded item of the Display menu, now have the ability to include Shadows and are much more interactive as they are executed smoothly in real time. | • A new line renderer, called Doodle, has been introduced in the Display menu. It produces
line drawings that look like quick hand-drawn sketches. |
An Interactive Shaded renderingwith and without shadows.
Hidden line based Doodle renderingsusing different default styles
• The new item Attributes... in the Options menu now allows a user to define custom attributes. A complete dialog based environment where attributes can be listed, defined, edited, and/or revised is also provided.
• Information Management is another new item in the Options menu. It allows you to articulate the information of the attributes, to produce lists or spreadsheets and to compose records or bills of materials. These capabilities support form·Z's BIM (Building Information Modeling)
• A few enhancements have been made to the export/import procedures that affect mostly how text, textures, and surface styles are imported and how facetted shapes are exported. Also, adjustments have been made to the Art•lantis, DXF, and DWG formats.
• A new menu, called Extensions, has been introduced before the Help menu. It contains the items: Extensions Manager..., Run Utility..., Run Recent Utility, and Use Script Debugger. They support the script editor and the execution of utility types of plugins and scripts. At the end of the menu, a list of installed plugins appear and can be run from there. Also, a new type of window, the Script Editing window, has been introduced. These interface changes are discussed in full detail in the introductory chapter of the form·Z SDK Manual.
Modeling
(click on the images to zoom in)
• Four new primitives of ruled parametric surfaces have been introduced: paraboloid, single hyperboloid, double hyperboloid, and hyperbolic paraboloid.
• A new Formula Curve tool has been added and offers the ability to generate curves from preset or user provided mathematical formulas.
• A new Formula Surface tool has been added and offers the ability to generate surface objects from standard formulas as well as a variety of well known mathematical types, such as Mobius Strip, Catalan, Catenoid Helicoid, Enneper, Henneberg, Monkey Saddle, Whitney Umbrella, Steinbach Screw, and Shoe Surface. It also allows a user to generate a custom defined surface from his/her own formula.
• Stitches produced by the Trim/Split and Stitch tools can now be smoothly rounded in addition to the previously available polygonal rounding.
• Smooth parametric text can now be generated by the Text Place tool, in addition to the previously available polygonal text. The importation and management of the text fonts has also been drastically simplified.
• The Query Attributes dialog has been significantly extended and revised to accommodate the newly introduced attribute types.
• Two new tools, Object Doctor and Project Doctor, have been introduced. They either simply detect irregularities found on an object or project, or they repair them, whenever possible. The option to preview the irregularities in a preview dialog is also available.
• Objects can now be cloned when copied and placed. Cloned objects follow the behavior of one of their members, when operations, such as geometric transformations, are applied to it. Information about clones is now offered in the Query Object dialog and a new tool, called Unclone, has also been implemented and is useful for undoing cloning.
• A new Replace tool now makes it possible to easily replace groups of objects with a single operation. This facilitates the use of low resolution objects as place holders during early stages of model development, which can then be easily replaced with the real detailed objects at the end of the process.
• A new Copy Attributes tool has been introduced and can be used to selectively copy many attributes from one object to one or more other objects.
Rendering
form·Z RenderZone 5.0 is based on LightWorks v. 7.4, which, in addition to a number of bug fixes, contains a few new rendering features, as follows:
• Additional types of maps can now be used with spherical and cubic environments to produce reflections. Cubic environments can now be defined using a single image map that is a composite of six images, one for each side of the cube. In previous versions the six maps had to be separate. Spherical environments can now be defined using a spherical image map, in addition to the previously available panoramic map. A spherical map can be thought of as a 3D panorama that expands to the complete surface of a sphere.
• A new type of light, the environment light, has been introduced. With this type of light images that may be mapped on an environment act themselves like lights, which results in more accurate lighting effects. Also, a new simple method for defining atmospheric effects of distant lights has been added.
• In support of the new environment light, two new image formats, namely HDRI and OpenEXR are now supported. Lighting oriented images in these formats are available and can be downloaded from the Internet. At the same time, images in any format can be used with the environment lights.
In addition to the new enhancements provided by LightWorks, a few more have resulted from the new API release, as follows:
• A variety of shaders that have been implemented as plugins have been added and can be selected from pop up menus as all the other shaders. In addition to their functionality, they offer examples of how the shader repertoire can be extended and customized by writing either one?s own plugins or scripts.
1 則留言:
Hi filip ! You cannot explain better your thoughts about formZ 5 . Congratulations for your blog, it's really nice! Continue to keep it updated! If you wanna visit my website about scommesse click on this link: here you'll find just scommesse !
張貼留言